DC Adventures Log Finale – The Once and Future Manta
Previously on DC Adventures Log 8 – To Stop Tomorrow, Team Lex prevented Dr. T.O. Morrow from shaping reality to match his whim. When the team returned to their own time, however, they found...
Previously on DC Adventures Log 8 – To Stop Tomorrow, Team Lex prevented Dr. T.O. Morrow from shaping reality to match his whim. When the team returned to their own time, however, they found...
In DC Adventures Log 7, reality warped around General Immortus. Every epoch Team Lex time traveled to fell beneath the bootheels of Immortus’ power armor. Deciding they must stop his attack on reality at its source, the team traveled to 1,000 B.C.. They surprised...
In DC Adventure Log 6, All Hail Riverdale, Team Lex traveled in time to 1953 to escape immediate eradication in 1977 from a ‘peace keeping’ force of U.N. soldiers with access to futuristic power-armor...
In our last DC Adventure, DC Adventures Log 5: Super Friends, Team Lex hurtled back in time to the year 1975 and, um, ‘befriended’ the Super Friends. Well, actually, they attacked the Super Friends...
In our last encounter, DC Adventures Log 4: Before I Kill You, Mr. Aquaman, Team Lex invaded Black Manta’s lair, only to find their nemesis eating cereal without pants. Manta and Team Lex’s mutual confusion...
In DC Adventures Log 3: Bad Medicine, Part 2, Badder Medicine, Team Lex encountered the Secret Six, split into two groups. The smaller of the two was left to cause havoc in Metropolis as...
In our last episode, Bad Medicine, Part 2: Badder Medicine, Team Lex dumped the Secret Six into the Hobbs River. Free falling, Abra Kadabra teleported himself and Thomas Weston into the Lexcorp Tower’s Olympic Pool....