Like games one, two, and three, I yanked ten random cards from Gatherer, and supplied their current Oracle wording. Your job is to determine the order players rated these cards, from worst to best, using Gatherer’s five star rating system. Sound simple? Well, no one admitted to getting ten for ten yet. Maybe you’ll be the first?
Unfortunately, with the comment and rating system of Gatherer still broken, I couldn’t accept random cards printed in the last year and a half. You may want to take this into consideration when rating cards. I did nix one random card (New Benalia) because it’s strictly worse than four more recently printed cards (Temple of Triumph and its ilk). I don’t think the current Gatherer kerfuffle would make a profound effect on the following ten cards, but I can’t be certain.
Tarpan — Ice Age
Creature — Horse
When Tarpan dies, you gain 1 life.
“A good Tarpan will serve you, faithful and true. A bad one will kick you in the head.”
—General Jarkeld, the Arctic Fox
1/1
Wall of Fire — Fifth Edition
Creature — Wall
Defender (This creature can’t attack.)
: Wall of Fire gets +1/+0 until end of turn.
“Struggle, and you will only fan the flames.”
—Talibah, embermage
0/5
Dismantling Blow — Invasion
Instant
Kicker (You may pay an additional as you cast this spell.)
Destroy target artifact or enchantment.
If Dismantling Blow was kicked, draw two cards.
Valakut Fireboar — Rise of the Eldrazi
Creature — Elemental Boar
Whenever Valakut Fireboar attacks, switch its power and toughness until end of turn.
“Just move very slowly, and for the love of Ula, do not get it mad.”
—Chadir the Navigator
1/7
Sun Droplet — Mirrodin
Artifact
Whenever you’re dealt damage, put that many charge counters on Sun Droplet.
At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.
Spirit Away
Enchantment — Aura
Enchant creature
You control enchanted creature.
Enchanted creature gets +2/+2 and has flying.
The fear of slipping from the geist’s tenuous grip overwhelmed Tolo’s joy at his first flight.
Riptide Chronologist — Onslaught
Creature — Human Wizard
: Sacrifice Riptide Chronologist: Untap all creatures of the creature type of your choice.
The wizard consulted the Riptide Project about how to further his research. He wasn’t prepared for what they told him.
1 / 3
Timesifter – Mirrodin
Artifact
At the beginning of each upkeep, each player exiles the top card of his or her library. The player who exiled the card with the highest converted mana cost takes an extra turn after this one. If two or more players’ cards are tied for highest cost, the tied players repeat this process until the tie is broken.
Abyssal Specter — Ice Age
Creature — Specter
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.
“Open the gates, and bid them enter.”
—Lim-Dûl, the Necromancer
2 / 3
Incite — Magic 2011
Instant
Target creature becomes red until end of turn and attacks this turn if able.
The veneer of rationality peeled from the mage, revealing the spite and rage beneath.
Card Number 10 |
SelectShow> |
1.288 — Riptide Chronologist
Chronologist is the friend who wants to go out drinking, but always forgets his wallet and needs you to cover. He’s the guy who comes over for a miniatures battle, but fails to tell you he’s bringing his kids. He’s a fun guy, but he asks for too much.
To Arms! gets the job done with , and replaces itself as a bonus. Playing and activating the Chronologist costs —and you still only untap one brand of creatures. Maybe you can use a late game 1/3. Personally, I’d prefer to draw a card.
I’m willing to give Chronologist some chumpy bonus points for being a creature you can resurrect, though. I’m sure someone out there is wracking their brain over a strained infinite combo for this guy. Stop working so hard, pal. I got one for ya: Hell’s Caretaker, Gemhide Sliver, Conspiracy and two Presence of Gonds enchanting two other creatures. Set Conspiracy to ‘Sliver’. Then, during your upkeep, activate your two creatures with Presence of Gond, sacrifice the Chronologist calling ‘Sliver’, and activate the Hell’s Caretaker-Sliver in response sacrificing an Elf-Sliver to return the Chronologist. Rinse/Cycle/Repeat. You now control an infinite number of Elf-Slivers, and as a bonus you can tap them to add an infinite amount of mana to your pool during your upkeep. Why not add Comet Storm to this combo? As the great sage, Miley Cyrus once said, “If you believe in yourself, anything is possible.”
|
Card Number 9 |
SelectShow> |
1.731 — Incite
From Studoku, in the Gather discussion thread:
“Guy in the back: What’s going on?
Guy in the front: It’s that idiot. He’s playing really shit cards.”
It’s never a good sign when a basic effect is put in a core set, then never reprinted. Incite may be versatile, but it isn’t good. Most times you aim it at your opponent’s small utility creature (assuming those creatures don’t tap to activate) so you can block. You know what else works well for removing small utility creatures? Shock.
I’ll give Incite props for moving big butts like Rotting Mastodon so you can swing past them (you’re not forced to block target creature, after all.) It’s also good for moving a group game along, or killing a black creature when there’s a Doom Blade in your hand. Or better yet, use it as a mini plate for hors d’oeuvres the next time you host a party. I can find a use for any card. Okay, maybe not Bog Hoodlums, but almost any card.
|
Card Number 8 |
SelectShow> |
2.821 — Tarpan
I was shocked—simply shocked—when I saw this card’s star rating. 2.8 is almost the realm of ‘playable’. It’s the bar where Centaur Courser and Cancel hang out. Tarpan, meanwhile, is worse than every one-cost green creature. And yes, I’m including Aisling Leprechaun in that list (though, I really hope you forget that Willow Elf exists.)
Give props to Margaret Oran-Kean for this one. Her work is some of the rare good art in the early years of Magic, and Tarpan’s got the bonus star to prove it. Well, that and diminished Pleistocene horses. Equus ferus ferus wasn’t something you rode; it was roughly human-sized and resisted domestication. Who wouldn’t want a feral horse buddy that followed you around for added protection?
|
Card Number 7 |
SelectShow> |
2.929 — Spirit Away
From a card with a surprisingly high rating to one that seems low to me. Sure, it’s expensive. But I would think the EDH crowd would like this ultimate answer to your opponent’s Commander. Guess not.
We talked about this problem with Eternity Snare in The Ten Most Revolting Blue Cards, According to Gatherer. It isn’t that the casting cost is inappropriate considering the price you need to pay to get both effects. A deck, however, can only contain so many seven drops; sometimes, you can only choose one. Would you rather play the potential dud Spirit Away, a card that can be defeated and used as a trick against you by a simple piece of enchantment removal? Or would you rather get consistent value for money in the form of Keiga, the Tide Star? Spirit Away only works if your opponent isn’t holding an answer in hand. You want to crush your opponent in the late game, not give them an out.
|
Card Number 6 |
SelectShow> |
3.152 — Valakut Fireboar
Need to block? 1/7. Want to attack? 7/1. Valakut Boar is Kami of Old Stone when you need it to be, and a Raging Poltergeist +1 when you need it to be that. It’s a Shapeshifter that costs less, gets +1/+1, and is correct 80% of the time. And this isn’t even counting silly tricks, like the extra boost you can get from a single Slagwurm Armor.
But most of the time, Fireboar is two vanilla creatures confusing players into thinking it has an ability. It adds complexity, but not value. Not bad. We can do better.
|
Card Number 5 |
SelectShow> |
3.229 — Wall of Fire
Roar! Wall of Fire was only ever printed in the core set, yet four different works of art graced this card. Starting with Richard Thomas in Alpha:
Which looks great. But by fifth edition, Magic development wanted their game to be more reminiscent of fantasy art, and less reminiscent of the suncatcher hanging in a New Age store window. So Tony Roberta whipped up this:
Which makes a cool Max Ernst inspired Surrealist landscape, but doesn’t bring us any closer to fantasy art. Sixth edition reverted to the alpha art. So they tried again in Seventh Edition, called up Ron Spenser and ended up with:
Which looks more like fantasy art. I think. To be honest, outside of the geysers of lava not forming a wall, I’m not sure what I’m looking at. That’s a vaguely human-shaped Terminator melting in the foreground and… some sort of… flaming dinosaur (?) in the background… I’m not sure. I can understand why the art team tried one more swing at the bat for tenth edition:
Which looks like a proper wall of fire summoned forth by a powerful wizard (though, someone should tell the wizard that enemy soldiers are standing right behind him. I suppose you miss a lot of details when you stand in front of a blazing wall of fire.) Wizards sure put a lot of effort into getting the artwork right on such a mediocre card, eh?
|
Card Number 4 |
SelectShow> |
3.556 — Abyssal Specter
“Hello, I’m Mr. Baseline Specter. When designing new specters, the good folks at WotC first think of me, then tweak me, because my predecessor Hypnotic Specter is a smidge too intense. That’s okay. He can do what he wants. He gets to be the better card while I get to wear this kick-ass armor, wield a flaming ebony axe and ride around on a surprisingly comfortable skeletal unicorn. Kee-Yah!”
|
Card Number 3 |
SelectShow> |
3.778 — Dismantling Blow
Now we’re getting somewhere. Disenchant was both powerful and flexible. If the new Standard rolled out with a Disenchant that cost , I would be happy to play it. When you add Dismantling Blow’s blue kicker, however, you’re lined up to swing for some serious card advantage.
A friend of mine used to play Tsabo’s Web in white-blue control back in the day, even when Rishadan Port was phasing out. His reason? The Web replaces itself, and provides a target for Dismantling Blow. If his opponent showed no sign of providing a target, he’d crash the Web and draw two cards. It was an expensive and roundabout way to cast Inspiration, but it worked.
|
Card Number 1 |
SelectShow> |
4.057 — Sun Droplet
Anyone who thinks Sun Droplet isn’t powerful never had the pleasure of playing with it. As opposed to Ajani’s Mantra Sun Droplet gains you one life for every player’s turn, assuming you took damage. The ‘taking damage’ part may seem like a drawback, but it isn’t. If your opponent isn’t dealing damage to you, then you don’t need the life gain, do you?
In a two player game against an aggressive deck, this card nets two life per turn. In a five player game, if the player to your left Lava Axes you, and no one follows through, you will heal completely by the time their turn begins again. Now consider what happens if you’re playing Star Magic, Bang!, or Attack Right: games where only one or two opponents are even capable of attacking you.
If you control Sun Droplet and an opponent attacks with an Enormous Baloth three turns in a row in a five player game, a single Holy Day can reset you to 20 life. If he attacked another player at the table with no defenses for those three rounds, they would be dead. Compared to your open friend, you are a very discouraging target to attack. In many multiplayer games, the player who casts Sun Droplet on round two never takes a single point of damage.
|
Oh, hey, look at this! It’s a link to the According to Gatherer archive!
Like this:
Like Loading...
Related
Dear mr. Gariepy,
I greatly enjoy your according to gatherer series. I hope we will be reading more of them in the future.
It’s a shame that gatherer is broken, but these quizzes are still great fun.
I hope you continue the good work!
Hi An! Thanks for the kind words!
I miss the According to Gatherer series, too. I took a break and started working on the top 40 board games of all time according to Ranker. I hoped by the time I was done there would be some progress, but it looks like that isn’t happening.
So I guess my next According to Gatherer article will have to be about how there still isn’t progress (though, I’m going to try to get on the horn with Wizards and see if I can get something more than ‘meh’ from them.) I’ll probably follow that up with a Rate the card #5. Then, if there’s still no progress, I guess I’m going to have to complete the color series (best and worst white, best black, worst green, etc…) whether or not the system is broken. Honestly, the best and worst cards haven’t changed all that much… though, it would have been nice to have added the last two years worth of input on the subject. Ah well.