Dungeons and Dragons Random Encounters: Level 21
For an explanation and introduction to Random Encounters, go to Why would anyone make a giant chart of Random Encounters?
Roll once for each adventurer in your party. Whenever you roll a Brute, or a Soldier, add two of that creature and roll one less time total. If the last creature you roll is a brute, or a soldier, your players will have to suck it up. There will be more experience for them anyway. Whenever Minions are rolled, add the number of minions shown to the encounter and count them as one creature for the purposes of generating an encounter. Whenever an Elite creature is rolled, count it as two separate creatures for the purpose of generating an encounter. When a Solo creature is a, stop rolling, since a solo monster by itself is a good challenge for characters of that level. If you’ve already rolled up three creatures before the solo joined the party, you may want to indicate to your players that now would be a good time to run…
01- 05 Roll again in the Level 20 Random Encounter Chart.
06 – 10 Roll on the Random Hindrances Chart.
11 – 15 (Artillery) Ghaele of Winter (Eladrin)
16 – 20 (Elite Artillery) Larva Mage
21 – 27 (Brute) Giant Mummy
28 – 32 (Elite Controller) Dark Naga
33 – 37 (Elite Controller) Deathpriest Hierophant (Orcus)
38 – 43 (Controller) Tormenting Ghost
44 (Minion) 3 Angel of Valor Legionnaires
45 – 48 (Minion) 4 Angel of Valor Legionnaires
49 (Minion) 5 Angel of Valor Legionnaires
50 (Minion) 3 Legion Devil Legionnaires
51 – 54 (Minion) 4 Legion Devil Legionnaires
55 (Minion) 5 Legion Devil Legionnaires
56 (Minion) 3 Grimlock Followers
57 – 61 (Skirmisher) Wild Hunt Hound
62 – 65 (Elite Skirmisher) Yuan-ti Anathema
66 – 70 (Elite Soldier) Fire Titan (Giant)
71 – 75 (Soldier) Marut Blademaster
76 (Lurker) Three separate Altars of Zealotry (DMG page 92)
77 (Obstacle, Blaster) Two Spectral Tentacles and a Field of Everflame (DMG page 91 and 92)
78 (Blaster, Lurker) Two Elite Flame Jets and Two Cave-Ins (DMG page 90 and 91)
79 (Blaster, Obstacle, Obstacle, Lurker, Lurker) A Caustic Geyser, An Electrified Floor, Spectral Tentacles, A Cave-In and An Altar of Zealotry (DMG pages 90 and 91)
80 – 82 (Blaster) Kinetic Wave (DMG page 92)
83 (Blaster) An Elite Field of Everflame (DMG page 92)
84 (Warder) Entropic Collapse (DMG page 92)
85 (Blaster) Five Separate Cave-Ins (DMG page 91)
86 Roll once on the Level 13 Random Encounter Chart, then quadruple the number of creatures or traps for that encounter. Count his as one creature fr the purpose of generating an encounter.
87 Roll once on the Level 15 Random Encounter Chart, then triple the number of creatures or traps for that encounter. Count this as one creature for the purpose of generating an encounter.
88 Roll twice on the Level 17 Random Encounter Chart. Count this as one creature for the purpose of generating an encounter.
89 Roll once on the Level 16 Random Encounter Chart, and once on the Level 18 Random Encounter Chart. Count this as one creature for the purpose of generating an encounter.
90 Roll once on the Level 17 Random Encounter Chart, then double the number of creatures or traps for that encounter. Count this as one creature for the purpose of generating an encounter.
91 – 94 Roll on the Random Augments Chart.
95- 100 Roll again on the Level 22 Random Encounter Chart.