Dungeons and Dragons Random Encounters: Level 20
For an explanation and introduction to Random Encounters, go to Why would anyone make a giant chart of Random Encounters?
Roll once for each adventurer in your party. Whenever you roll a Brute, or a Soldier, add two of that creature and roll one less time total. If the last creature you roll is a brute, or a soldier, your players will have to suck it up. There will be more experience for them anyway. Whenever Minions are rolled, add the number of minions shown to the encounter and count them as one creature for the purposes of generating an encounter. Whenever an Elite creature is rolled, count it as two separate creatures for the purpose of generating an encounter. When a Solo creature is a, stop rolling, since a solo monster by itself is a good challenge for characters of that level. If you’ve already rolled up three creatures before the solo joined the party, you may want to indicate to your players that now would be a good time to run…
01- 05 Roll again in the Level 19 Random Encounter Chart.
06 – 10 Roll on the Random Hindrances Chart.
11 – 13 (Solo Artillery) Elder Blue Dragon
14- 20 (Artillery) Fire Archon Ice Disciple
21 – 26 (Elite Brute) Fell Troll
26 – 31 (Elite Brute) Nightwalker
32 – 38 (Controller Leader) Ice Archon Frostshaper
39 – 44 (Skirmisher) Black Slaad
45 – 52 (Skirmisher) Rimefire Griffon
53 – 60 (Soldier) Ice Devil (Gelugon)
61 – 68 (Soldier) Rot Harbinger
69 – 76 (Soldier) Soulspike Devourer
77 (Lurker) Three separate Elite Electrified Floors (DMG page 91)
78 (Lurker, Blaster) A Cave-In and a Field of Everflame (DMG page 91 and 92)
79 (Warder, Lurker) Two Elite False-Floor Pits and an Elite Altar of Zealotry (DMG page 87 and 92)
80 (Warder, Warder, Lurker, Lurker, Obstacle, Obstacle, Obstacle, Obstacle, Obstacle, Blaster, Blaster, Blaster, Blaster) A False-Floor Pit, a Rockslide, a Spear Gauntlet, Magic Crossbow Turrets, Doomspore, Pendulum Scythes, Whirling Blades, a Treacherous Ice Sheet, a Poisoned Dart Wall, a Glyph of Warding, a Daggerthorn Briar, Flame Jets and a Caustic Geyser. (DMG pages 87 thru 91)
82 – 83 (Blaster) Field of Everflame (DMG page 92)
83 – 84 (Blaster) Kinetic Wave (DMG page 92)
85 (Blaster) Four Separate Spectral Tendrils (DMG page 91)
86 Roll once on the Level 12 Random Encounter Chart, then quadruple the number of creatures or traps for that encounter. Count his as one creature fr the purpose of generating an encounter.
87 Roll once on the Level 14 Random Encounter Chart, then triple the number of creatures or traps for that encounter. Count this as one creature for the purpose of generating an encounter.
88 Roll twice on the Level 16 Random Encounter Chart. Count this as one creature for the purpose of generating an encounter.
89 Roll once on the Level 15 Random Encounter Chart, and once on the Level 17 Random Encounter Chart. Count this as one creature for the purpose of generating an encounter.
90 Roll once on the Level 16 Random Encounter Chart, then double the number of creatures or traps for that encounter. Count this as one creature for the purpose of generating an encounter.
91 – 94 Roll on the Random Augments Chart.
95- 100 Roll again on the Level 21 Random Encounter Chart.