Dungeons and Dragons Random Encounters: Level 18
For an explanation and introduction to Random Encounters, go to Why would anyone make a giant chart of Random Encounters?
Roll once for each adventurer in your party. Whenever you roll a Brute, or a Soldier, add two of that creature and roll one less time total. If the last creature you roll is a brute, or a soldier, your players will have to suck it up. There will be more experience for them anyway. Whenever Minions are rolled, add the number of minions shown to the encounter and count them as one creature for the purposes of generating an encounter. Whenever an Elite creature is rolled, count it as two separate creatures for the purpose of generating an encounter. When a Solo creature is a, stop rolling, since a solo monster by itself is a good challenge for characters of that level. If you’ve already rolled up three creatures before the solo joined the party, you may want to indicate to your players that now would be a good time to run…
01- 05 Roll again in the Level 17 Random Encounter Chart.
06 – 10 Roll on the Random Hindrances Chart.
11 – 14 (Artillery) Cambion Hellfire Mage
15- 18 (Artillery) Fire Giant Forgecaller
19 (Solo Brute) Mordant Hydra
20 – 23 (Brute) Slaughter Wight
24 – 26 (Elite Controller Leader) Aboleth Overseer
27 (Solo Controller) Dracolich
28 -31 (Controller) Gibbering Abomination
32 – 35 (Controller) Green Slaad (Curse Slaad)
36 – 38 (Elite Controller) Mind Flayer Mastermind
39 (Solo Lurker) Elder Black Dragon
40 – 43 (Lurder) Nabassu Gargoyle
44 – 45 (Minion) 3 Abyssal Ghoul Hungerers
46 (Minion) 4 Abyssal Ghoul Hungerers
47 – 48 (Minion) 5 Abyssal Ghoul Hungerers
49 (Minion) 6 Azer Warriors
50 – 53 (Elite Skirmisher) Dire Bulette
54- 57 (Skirmisher) Medusa Shroud of Zehir
58 – 61 (Soldier) Death Hag
62 – 65 (Soldier) Bodak Reaver
66 – 69 (Soldier) Fire Giant
70 – 73 (Elite Soldier) Greater Helmed Horror
74 – 77 (Soldier) Rockfire Dreadnought (Elemental)
78 (Obstacle) Three Elite Daggerthorn Briars (DMG page 90)
79 (Lurker, Lurker) An Altar of Zealotry and a Cave-In (DMG page 92 and 91)
80 (Obstacle) Two separate Elite Electrified Floors (DMG page 91)
81 – 82 (Obstacle, Obstacle) An elite Treacherous Ice Sheet and two separate Spectral Tendrils (DMG page 89 and 91)
83 – 84 (Blaster) Field of Everflame (DMG page 92)
85 (Blaster) Kinetic Wave (DMG page 92)
86 (Blaster) Four Separate Elite Poisoned Dart Walls (DMG page 89)
87 Roll once on the Level 12 Random Encounter Chart, then triple the number of creatures or traps for that encounter. Count this as one creature for the purpose of generating an encounter.
88 Roll twice on the Level 14 Random Encounter Chart. Count this as one creature for the purpose of generating an encounter.
89 Roll once on the Level 13 Random Encounter Chart, and once on the Level 15 Random Encounter Chart. Count this as one creature for the purpose of generating an encounter.
90 Roll once on the Level 14 Random Encounter Chart, then double the number of creatures or traps for that encounter. Count this as one creature for the purpose of generating an encounter.
91 – 94 Roll on the Random Augments Chart.
95- 100 Roll again on the Level 19 Random Encounter Chart.