Dungeons and Dragons Random Encounters: Level 16
For an explanation and introduction to Random Encounters, go to Why would anyone make a giant chart of Random Encounters?
Roll once for each adventurer in your party. Whenever you roll a Brute, or a Soldier, add two of that creature and roll one less time total. If the last creature you roll is a brute, or a soldier, your players will have to suck it up. There will be more experience for them anyway. Whenever Minions are rolled, add the number of minions shown to the encounter and count them as one creature for the purposes of generating an encounter. Whenever an Elite creature is rolled, count it as two separate creatures for the purpose of generating an encounter. When a Solo creature is a, stop rolling, since a solo monster by itself is a good challenge for characters of that level. If you’ve already rolled up three creatures before the solo joined the party, you may want to indicate to your players that now would be a good time to run…
01- 05 Roll again in the Level 15 Random Encounter Chart.
06 – 10 Roll on the Random Hindrances Chart.
11 – 14 (Artillery) Ice Archon Hailscourge
15 – 17 (Elite Brute) Earth Titan (Giant)
18 – 20 (Elite Brute) Guulvorg (Worg)
21 – 24 (Brute) Savage Minotaur
25 – 27 (Elite Controller) Bone Naga
28 – 30 (Controller Leader) Kuo-toa Whip
31 – 33 (Elite Controller) Treant
34 – 37 (Lurker) Blackspawn Gloomweb (Dragonspawn)
38 – 40 (Lurker) Bodak Skulk
41 (Minion) 3 Aboleth Servitors
42 (Minion) 4 Aboleth Servitors
43 (Minion) 5 Aboleth Servitors
44 (Minion) 3 Angel of Valor Veterans
45 (Minion) 4 Angel of Valor Veterans
46 (Minion) 5 Angel of Valor Veterans
47 (Minion) 3 Cyclops Warriors
48 (Minion) 4 Cyclops Warriors
49 (Minion) 5 Cyclops Warriors
50 (Minion) 3 Kuo-toa Guards
51 (Minion) 4 Kuo-toa Guards
52 (Minion) 5 Kuo-toa Guards
53 (Minion) 3 Legion Devil Veterans
54 (Minion) 4 Legion Devil Veterans
55 (Minion) 5 Legion Devil Veterans
56 (Minion) 3 Ogre Bludgeoneers
57 (Minion) 4 Ogre Bludgeoneers
58 (Minion) 5 Ogre Bludgeoneers
59 – 61 (Skirmisher) Abyssal Ghoul
62 – 65 (Skirmisher) Kuo-ta Monitor
66 – 68 (Skirmisher) Shadow Snake
69 – 72 (Soldier) Cyclops Hewer
73 (Solo Soldier) Purple Worm
74 – 77 (Soldier) Sphinx
78 (Obstacle) Elite Electrified Floor (DMG page 91)
79 (Blaster) Two separate Elite Flame Jets (DMG page 90)
80 – 81 (Blaster) Three separate Elite Poisoned Dart Walls (DMG page 89)
82 – 83 (Lurker) Two separate Cave-Ins (DMG page 91)
85 (Lurker) Altar of Zealotry (DMG page 92)
86 (Blaster) Field of Everflame (DMG page 92)
87 Roll once on the Level 10 Random Encounter Chart, then triple the number of creatures or traps for that encounter. Count this as one creature for the purpose of generating an encounter.
88 Roll twice on the Level 12 Random Encounter Chart. Count this as one creature for the purpose of generating an encounter.
89 Roll once on the Level 11 Random Encounter Chart, and once on the Level 13 Random Encounter Chart. Count this as one creature for the purpose of generating an encounter.
90 Roll once on the Level 12 Random Encounter Chart, then double the number of creatures or traps for that encounter. Count this as one creature for the purpose of generating an encounter.
91 – 94 Roll on the Random Augments Chart.
95- 100 Roll again on the Level 17 Random Encounter Chart.