Dungeons and Dragons Random Encounters: Level 15
For an explanation and introduction to Random Encounters, go to Why would anyone make a giant chart of Random Encounters?
Roll once for each adventurer in your party. Whenever you roll a Brute, or a Soldier, add two of that creature and roll one less time total. If the last creature you roll is a brute, or a soldier, your players will have to suck it up. There will be more experience for them anyway. Whenever Minions are rolled, add the number of minions shown to the encounter and count them as one creature for the purposes of generating an encounter. Whenever an Elite creature is rolled, count it as two separate creatures for the purpose of generating an encounter. When a Solo creature is a, stop rolling, since a solo monster by itself is a good challenge for characters of that level. If you’ve already rolled up three creatures before the solo joined the party, you may want to indicate to your players that now would be a good time to run…
01- 05 Roll again in the Level 14 Random Encounter Chart.
06 – 10 Roll on the Random Hindrances Chart.
11 – 14 (Artillery) Destrachan Far Voice
15 – 18 (Artillery) Rakshasa Archer
19 – 22 (Artillery) Salamander Archer
23 – 26 (Artillery Leader) Yuan-ti Malison Incanter
27 – 30 (Brute) Azer Rager
31 – 35 (Brute) Thunderfury Boar
36 – 39 (Elite Brute) Chimera
40 – 43 (Controller Leader) Drow Priest
44 – 47 (Controller) Immlith (Demon)
48 – 51 (Controller Leader) Salamander Noble
52 – 53 (Minion) 6 Cyclops Guards
54 – 55 (Minion) 6 Grimlock Minions
56 – 60 (Lurker) Vine Horror Strangler
61 – 64 (Skirmisher Leader) Angel of Battle
65 – 68 (Elite Skirmisher) Githyanki Gish
69 (Solo Soldier) Adult Red Dragon
70 – 73 (Soldier) Rakshasa Warrior
74 – 77 (Soldier) Red Slaad (Blood Slaad)
78 (Obstacle) Two separate Electrified Floors (DMG page 91)
79 (Blaster) Elite Flame Jets (DMG page 90)
80 – 81 (Obstacle) Spectral Tendrils (DMG page 91)
82 – 83 (Lurker) Cave-In (DMG page 91)
84 – 85 (Lurker) Altar of Zealotry (DMG page 92)
86 (Blaster) Field of Everflame (DMG page 92)
87 Roll once on the Level 9 Random Encounter Chart, then triple the number of creatures or traps for that encounter. Count this as one creature for the purpose of generating an encounter.
88 Roll twice on the Level 11 Random Encounter Chart. Count this as one creature for the purpose of generating an encounter.
89 Roll once on the Level 10 Random Encounter Chart, and once on the Level 12 Random Encounter Chart. Count this as one creature for the purpose of generating an encounter.
90 Roll once on the Level 11 Random Encounter Chart, then double the number of creatures or traps for that encounter. Count this as one creature for the purpose of generating an encounter.
91 – 94 Roll on the Random Augments Chart.
95- 100 Roll again on the Level 16 Random Encounter Chart.