Dungeons and Dragons Random Encounters: Level 14
For an explanation and introduction to Random Encounters, go to Why would anyone make a giant chart of Random Encounters?
Roll once for each adventurer in your party. Whenever you roll a Brute, or a Soldier, add two of that creature and roll one less time total. If the last creature you roll is a brute, or a soldier, your players will have to suck it up. There will be more experience for them anyway. Whenever Minions are rolled, add the number of minions shown to the encounter and count them as one creature for the purposes of generating an encounter. Whenever an Elite creature is rolled, count it as two separate creatures for the purpose of generating an encounter. When a Solo creature is a, stop rolling, since a solo monster by itself is a good challenge for characters of that level. If you’ve already rolled up three creatures before the solo joined the party, you may want to indicate to your players that now would be a good time to run…
01- 05 Roll again in the Level 13 Random Encounter Chart.
06 – 10 Roll on the Random Hindrances Chart.
11 – 13 (Artillery) Cyclops Impaler
14 – 16 (Artillery) Githzerai Mindmage
17 – 19 (Brute) Drider Fanglord
20 – 22 (Brute) Salamander Lancer
23 – 24 (Elite Controller) Demonweb Terror (Spider)
25 – 26 (Elite Controller) Lich, Human Wizard
27 – 28 (Elite Controller) Roper
29 – 30 (Elite Controller) Winterclaw Owlbear
31 – 32 (Controller) Warthorn Battlebriar
33 – 35 (Lurker) Mind Flayer Infiltrator
36 – 38 (Lurker) Night Hag
39 – 40 (Lurker) Quickling Zephyr
41 (Minion) 3 Cyclops Guards
42 – 43 (Minion) 4 Cyclops Guards
44 (Minion) 5 Cyclops Guards
45 (Minion) 3 Grimlock Minions
46 – 47 (Minion) 4 Grimlock Minions
48 (Minion) 5 Grimlock Minions
49 (Minion) 6 Horde Ghouls
50 – 51 (Skirmisher) Cyclops Rambler
52 – 54 (Skirmisher) Drider Shadowspinner
55 – 56 (Elite Skirmisher) Roc
57 – 59 (Skirmisher) Salamander Firetail
60 – 61 (Soldier) Angel of Protection
62 – 63 (Soldier) Azer Foot Soldier
64 – 65 (Soldier) Boneclaw
66 – 68 (Soldier) Kuo-toa Harpooner
69 – 71 (Soldier) Shield Guardian
72 – 74 (Soldier) War Troll
75 – 77 (Soldier) Yuan-ti Abomination
78 – 80 (Obstacle) Spectral Tendrils (DMG page 91)
81 – 83 (Lurker) Cave-In (DMG page 91)
84 – 86 (Lurker) Altar of Zealotry (DMG page 92)
87 Roll once on the Level 8 Random Encounter Chart, then triple the number of creatures or traps for that encounter. Count this as one creature for the purpose of generating an encounter.
88 Roll twice on the Level 10 Random Encounter Chart. Count this as one creature for the purpose of generating an encounter.
89 Roll once on the Level 9 Random Encounter Chart, and once on the Level 11 Random Encounter Chart. Count this as one creature for the purpose of generating an encounter.
90 Roll once on the Level 10 Random Encounter Chart, then double the number of creatures or traps for that encounter. Count this as one creature for the purpose of generating an encounter.
91 – 94 Roll on the Random Augments Chart.
95- 100 Roll again on the Level 15 Random Encounter Chart.