Dungeons and Dragons Random Encounters: Level 12
For an explanation and introduction to Random Encounters, go to Why would anyone make a giant chart of Random Encounters?
Roll once for each adventurer in your party. Whenever you roll a Brute, or a Solider, add two of that creature and roll one less time total. If the last creature you roll is a brute, or a soldier, your players will have to suck it up. There will be more experience for them anyway. Whenever Minions are rolled, add the number of minions shown to the encounter and count them as one creature for the purposes of generating an encounter. Whenever an Elite creature is rolled, count it as two separate creatures for the purpose of generating an encounter. When a Solo creature is a, stop rolling, since a solo monster by itself is a good challenge for characters of that level. If you’ve already rolled up three creatures before the solo joined the party, you may want to indicate to your players that now would be a good time to run…
01- 05 Roll again in the Level 11 Random Encounter Chart.
06 – 10 Roll on the Random Hindrances Chart.
11 – 13 (Elite Artillery) Guardian Naga
14 – 16 (Artillery) Redspawn Firebelcher (Dragonspawn)
17 (Solo Brute) Fen Hydra
18 – 20 (Brute) Fire Archon Emberguard
21 – 23 (Brute) Flesh Golem
24 – 26 (Brute) Foulspawn Hulk
27 – 29 (Brute) Stirge Swarm
30 (Solo Controller) Adult Green Dragon
31 – 33 (Elite Controller Leader) Dusk Unicorn
34 – 36 (Elite Controller) Ettin Spirit-Talker
37 – 39 (Elite Controller Leader) Lamia
40 – 42 (Controller) Viscera Devourer
43 – 45 (Controller) Walking Ghost (Banshee)
46 – 49 (Lurker) Feygrove Choker
50 (Minion) 3 Snaketongue Zealots (Yuan-Ti)
51 – 52 (Minion) 4 Snaketongue Zealots (Yuan-Ti)
53 (Minion) 5 Snaketongue Zealots (Yuan-Ti)
54 (Minion) 3 Troglodyte Warriors
55 – 56 (Minion) 4 Troglodyte Warriors
57 (Minion) 5 Troglodyte Warriors
58 (Minion) 6 Angel of Valor Cohorts
59 (Minion) 6 Legion Devil Hellguards
60 (Minion) 6 Ogre Thugs
61 – 63 (Skirmisher) Banshrae Warrior
64 – 67 (Skirmisher) Kuo-Toa Marauder
68 – 70 (Soldier Leader) Battle Wight Commander
71 – 73 (Soldier) Githyanki Warrior
74 – 77 (Soldier) Stone-eye Basilisk
78 – 80 (Elite Soldier) Umber Hulk
81 (Blaster) Caustic Geser (DMG page 91)
82 (Obstacle) Electrified Floor (DMG page 91)
83 – 84 (Obstacle) Spectral Tendrils (DMG page 91)
85 – 86 (Lurker) Cave-In (DMG page 91)
87 Roll once on the Level 6 Random Encounter Chart, then triple the number of creatures or traps for that encounter. Count this as one creature for the purpose of generating an encounter.
88 Roll twice on the Level 8 Random Encounter Chart. Count this as one creature for the purpose of generating an encounter.
89 Roll once on the Level 7 Random Encounter Chart, and once on the Level 9 Random Encounter Chart. Count this as one creature for the purpose of generating an encounter.
90 Roll once on the Level 8 Random Encounter Chart, then double the number of creatures or traps for that encounter. Count this as one creature for the purpose of generating an encounter.
91 – 94 Roll on the Random Augments Chart.
95- 100 Roll again in the Level 13 Random Encounter Chart.