Dungeons and Dragons Random Encounters: Level 8
For an explanation and introduction to Random Encounters, go to Why would anyone make a giant chart of Random Encounters?
Roll once for each adventurer in your party. Whenever you roll a Brute, or a Solider, add two of that creature and roll one less time total. If the last creature you roll is a brute, or a soldier, your players will have to suck it up. There will be more experience for them anyway. Whenever Minions are rolled, add the number of minions shown to the encounter and count them as one creature for the purposes of generating an encounter. Whenever an Elite creature is rolled, count it as two separate creatures for the purpose of generating an encounter. When a Solo creature is a, stop rolling, since a solo monster by itself is a good challenge for characters of that level. If you’ve already rolled up three creatures before the solo joined the party, you may want to indicate to your players that now would be a good time to run…
01- 05 Roll again on the Level 7 Random Encounter Chart.
06 – 10 Roll on the Random Hindrances Chart.
11-12 (Artillery) Flameskull
13 – 14 (Artillery) Galeb Duhr Earthbreaker
15 – 17 (Artillery) Sahuagin Priest
18 – 19 (Brute) Barlgura (Demon)
20 – 21 (Brute) Cambion Hellsword
22 – 24 (Brute Leader) Gnoll Demonic Scourge
25 – 27 (Brute) Mummy Guardian
28 – 29 (Elite Brute Leader) Orc Chieftain
30 – 32 (Brute) Ogre Savage
33 – 34 (Elite Brute) Owlbear
35 – 37 (Brute) Snaketongue Warrior (Yuan-ti)
38 – 40 (Brute) Werewolf (Lycanthrope)
41 – 43 (Brute) Zombie Hulk
44 – 46 (Controller) Eladrin Twilight Incanter
47 – 49 (Controller) Foulspawn Grue
50 -51 (Elite Controller) Oni Night Haunter
52 – 53 (Controller Leader) Satyr Piper
54 – 55 (Controller Leader) Troglodyte Curse Chanter
56 – 57 (Lurker) Doppelganger Assassin
58 – 60 (Lurder) Trap Haunt (Ghost)
61 (Minion) 3 Hobgoblin Warriors (Goblin)
62 (Minion) 4 Hobgoblin Warriors (Goblin)
63 (Minion) 5 Hobgoblin Warriors (Goblin)
64 (Minion) 6 Human Lackeys
65 (Minion) 6 Snaketongue Initiates (Yuan-ti)
66 – 68 (Skirmisher) Foulspawn Mangler
69 – 71 (Skirmisher) Ogre Skirmisher
72 – 73 (Soldier) Angel of Valor
74 – 76 (Soldier) Rot Scarab Swarm (Beetle)
77 – 78 (Elite Soldier) Hobgoblin Hand of Bane (Goblin)
79 – 81 (Soldier) Shadar-kai Warrior
82 (Warder) Glyph of Warding (DMG page 90)
83 (Hazard) Daggerthorn Briar (DMG page 90)
84 – 85 (Blaster) Flame Jet (DMG page 90)
86 (Blaster) Caustic Geser (DMG page 91)
87 Roll once on the Level 2 Random Encounter Chart, then triple the number of creatures or traps for that encounter. Count this as one creature for the purpose of generating an encounter.
88 Roll twice on the Level 4 Random Encounter Chart. Count this as one creature for the purpose of generating an encounter.
89 Roll once on the Level 3 Random Encounter Chart, and once on the Level 5 Random Encounter Chart. Count this as one creature for the purpose of generating an encounter.
90 Roll once on the Level 4 Random Encounter Chart, then double the number of creatures or traps for that encounter. Count this as one creature for the purpose of generating an encounter.
91 – 94 Roll on the Random Augments Chart.
95- 100 Roll again on the Level 9 Random Encounter Chart.