Dungeons and Dragons Random Encounters: Level 7
For an explanation and introduction to Random Encounters, go to Why would anyone make a giant chart of Random Encounters?
Roll once for each adventurer in your party. Whenever you roll a Brute, or a Solider, add two of that creature and roll one less time total. If the last creature you roll is a brute, or a soldier, your players will have to suck it up. There will be more experience for them anyway. Whenever Minions are rolled, add the number of minions shown to the encounter and count them as one creature for the purposes of generating an encounter. Whenever an Elite creature is rolled, count it as two separate creatures for the purpose of generating an encounter. When a Solo creature is a, stop rolling, since a solo monster by itself is a good challenge for characters of that level. If you’ve already rolled up three creatures before the solo joined the party, you may want to indicate to your players that now would be a good time to run…
01- 05 Roll again on the Level 6 Random Encounter Chart.
06 – 10 Roll on the Random Hindrances Chart.
11-13 (Artillery) Troglodyte Impaler
14 – 16 (Artillery) Vine Horror Spellfiend
17 – 19 (Brute) Cacklefiend Hyena
20 – 22 (Brute) Grick
23 – 25 (Brute) Griffon
26 – 28 (Brute) Hell Hound
29 – 31 (Elite Brute) Orc Bloodrager
33 – 35 (Controller) Carrion Crawler
36 – 38 (Controller) Howling Hag
39 – 41 (Controller) Shadar-kai Witch
42 – 44 (Lurker) Dire Stirge
45 – 47 (Lurker) Tiefling Darkblade
48 (Minion) 3 Human Lackeys
49 (Minion) 4 Human Lackeys
50 (Minion) 5 Human Lackeys
51 (Minion) 3 Snaketongue Initiates (Yuan-ti)
52 (Minion) 4 Snaketongue Initiates (Yuan-ti)
53 (Minion) 5 Snaketongue Initiates (Yuan-ti)
54 (Minion) 6 Legion Devil Grunts
55 (Minion) 6 Sahuagin Guards
56 – 59 (Skirmisher) Crimson Acolyte (Orcus)
60 – 62 (Skirmisher) Razorclaw Stalker (Shifter)
63 – 65 (Skirmisher) Satyr Rake
66 – 68 (Soldier) Bloodweb Spider Swarm
69 – 71 (Soldier Leader) Eladrin Fey Knight
72 – 74 (Elite Soldier) Grell
75 – 77 (Soldier) Macetail Behemoth
78 – 80 (Soldier) Otyugh
81 (Solo Soldier) Young Red Dragon
82 (Blaster) Poisoned Dart Wall (DMG page 89)
83 – 84 (Warder) Glyph of Warding (DMG page 90)
85 – 86 (Hazard) Daggerthorn Briar (DMG page 90)
87 (Blaster) Flame Jet (DMG page 90)
87 Roll a Level 1 Encounter, then triple the number of creatures or traps for that encounter. Count this as one creature for the purpose of generating an encounter.
88 Roll twice on the Level 3 Random Encounter Chart. Count this as one creature for the purpose of generating an encounter.
89 Roll once on the Level 2 Random Encounter Chart. and once on the Level 4 Random Encounter Chart. Count this as one creature for the purpose of generating an encounter.
90 Roll once on the Level 3 Random Encounter Chart, then double the number of creatures or traps for that encounter. Count this as one creature for the purpose of generating an encounter.
91 – 94 Roll on the Random Augments Chart.
95- 100 Roll again on the Level 8 Random Encounter Chart.