Dungeons and Dragons Random Encounters: Level 3
For an explanation and introduction to Random Encounters, go to Why would anyone make a giant chart of Random Encounters?.
Roll once for each adventurer in your party. Whenever you roll a Brute, or a Soldier, add two of that creature and roll one less time total. If the last creature you roll is a brute, or a soldier, your players will have to suck it up. There will be more experience for them anyway. Whenever Minions are rolled, add the number of minions shown to the encounter and count them as one creature for the purposes of generating an encounter. Whenever an Elite creature is rolled, count it as two separate creatures for the purpose of generating an encounter. When a Solo creature is a, stop rolling, since a solo monster by itself is a good challenge for characters of that level. If you’ve already rolled up three creatures before the solo joined the party, you may want to indicate to your players that now would be a good time to run…
01- 05 Roll again on the Level 2 Random Encounter Chart.
06 – 10 Roll on the Random Hindrances Chart.
11-14 (Artillery) Hobgoblin Archer (Goblin)
15 – 17 (Artillery) Kobold Wyrmpriest (L)
18 – 20 (Artillery) Spitting Drake
21 -24 (Brute) Goblin Skullcleaver
25 – 27 (Brute) Gravehound (Zombie)
28 -30 (Elite Brute) Ochre Jelly (Ooze)
31 -32 (Brute) Warhorse
33 (Solo Brute) Young White Dragon
34 – 36 (Controller) Gnome Arcanist
37 -39 (Controller) Goblin Hexer
40 -42 (Controller) Hobgoblin Warcaster (Goblin)
43 – 45 (Lurker) Imp (Devil)
46 -48 (Lurker) Pseudodragon (Drake)
49 -51 (Lurker) Shadowhunter Bat
52 (Minion) 3 Hobgoblin Grunts (Goblin)
53 – 54 (Minion) 4 Hobgoblin Grunts (Goblin)
55 (Minion) 5 Hobgoblin Grunts (Goblin)
56 (Minion) 3 Zombie Rotters
57 – 58 (Minion) 4 Zombie Rotters
59 (Minion) 5 Zombe Rotters
60 (Minion) 6 Halfling Stouts
60 (Minion) 6 Human Rabble
61 (Minion) 6 Kruthik Hatchlings
62 – 64 (Skirmisher) Doppleganger Sneak
65 – 68 (Skirmisher) Orc Raider
69 – 71 (Skirmisher) Wererat (Lycanthrope)
72 – 75 (Soldier) Hogoblin Soldier (Goblin)
76 – 78 (Soldier) Human Guard
79 – 81 (Soldier) Iron Defender (Homunculus)
82 – 84 (Soldier) Skeleton
85 (Obstacle) Spear Gauntlet (DMG page 87)
86 – 87 (Blaster) Magic Crossbow Turret (DMG page 88)
88 – 89 (Obstacle) Doomspore (DMG page 88)
90 (Lurker) Pendulum Scythes (DMG page 88)
91 – 94 Roll on the Random Augments Chart.
95- 100 Roll again in the Level 4 Random Encounter Chart.