White (1 card)
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Spawnsire of Ulamog
Creature — Eldrazi
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)
: Create two 0/1 colorless Eldrazi Spawn creature tokens. They have “Sacrifice this creature: Add to your mana pool.”
: Cast any number of Eldrazi cards you own from outside the game without paying their mana costs.
7/11
1/243
Blue (41 cards)
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Angel of the People
Creature — Angel Shapeshifter
Masquerade (This card is every creature name. The Legendary Rule does not apply to this creature.)
Flying, first strike, lifelink
When Angel of the People enters the battlefield, gain 4 life.
4/4
2/243
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Asmira’s Harbinger
Creature — Human Warrior Cleric
Whenever you gain 3 or more life, put a +1/+1 counter on each Human you control.
“She returns! Let shine every light, for the avenging angel is close at hand!”
—Qualus, High Priest of Asmira
2/3
3/243
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Atavistic Fylgja
Creature — Spirit Bear
“Your grandmother’s fylgja once belonged to her grandmother. Now, it seems, it’s yours. The impositions of men will come and go. The fylgja always remain.”
—Halvor Arenson, Kjeldoran Priest
2/2
4/243
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Avacynian Priest
Creature — Human Cleric
, : Tap target non-Human creature.
Moorlanders speak in awe of the priests’ talent for arriving just in time to drive off the wicked things that prowl the ravished parish.
1/2
5/243
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Binding Mummy
Creature — Zombie
Whenever another Zombie enters the battlefield under your control, you may tap target artifact or creature.
What the gods decree, the mummies enforce.
2/2
6/243
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Blessed Gardens
Enchantment
Whenever you gain three or more life, put three +1/+1 counters on Blessed Gardens.
Remove a counter from Blessed Gardens: Blessed Gardens becomes a Spirit creature until end of turn (It’s still an enchantment.)
Cycling—Return an enchantment you control to its owner’s hand (Return an enchantment you control to its owner’s hand, Discard this card: Draw a card.)
7/243
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Cabalic Crypt
Creature — Plant Wall
Defender
Cabalic Crypt gets +1/+1 as long as you control a Forest.
, : Add mana to your mana pool in any combination of colors equal to the number of creatures in your graveyard.
3/3
8/243
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Countless Gears Renegade
Creature — Dwarf Artificer
Revolt — When Countless Gears Renegade enters the battlefield, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.
“Go forth and cause trouble, my little one!”
2/2
9/243
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Dearly Departed
Creature — Spirit
Flying
As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.
“Never forget our ancestors. They have not forgotten us.”
—Mikaeus, the Lunarch
5/5
10/243
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Devout Harpist
Creature — Human
: Destroy target Aura attached to a creature.
The notes themselves are irrelevant. The music’s effect, however, is worth ten armies.
1/1
11/243
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Dryad Caretaker
Creature — Dryad
Level up (: Put a level counter on this. Level up only as a sorcery.)
1/3
12/243
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Due Discipline
Sorcery
Replicate—Tap an untapped creature you control (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature gets +2/+2 and gains vigilance until end of turn.
13/243
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Farrel’s Zealot
Creature — Human
Whenever Farrel’s Zealot attacks and isn’t blocked, you may have it deal 3 damage to target creature. If you do, Farrel’s Zealot assigns no combat damage this turn.
Farrel and his followers became a formidable band of vigilantes, battling Icatians and followers of Tourach.
2/2
14/243
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Floating Shield
Enchantment — Aura
Enchant creature
As Floating Shield enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn’t remove Floating Shield.
Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.
15/243
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Forever Legionnaire
Creature — Soldier Spirit
The legionnaires are unaware that what was once a small encampment swelled into a great city. They protect it all the same.
2/1
16/243
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Ghost of the Unknown Commander
Creature — Soldier Spirit
Masquerade (This card is every creature name. The Legendary Rule does not apply to this creature.)
Ghost of the Unknown Commander enters the battlefield with four +1/+1 counters on it.
Remove a +1/+1 counter from Ghost of the Unknown Commander: Return target creature with a converted mana cost of 2 or less from your graveyard to your hand.
0/1
17/243
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Gold Monstrocity
Creature — Human Soldier
Horsemanship (This creature can’t be blocked except by creatures with horsemanship.)
Whenever Gold Monstrocity deals combat damage to a player, you may put a creature card from your hand onto the battlefield.
When Gold Monstrocity enters the battlefield, put a +1/+1 counter on target creature with flying.
4/4
18/243
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Goliath Shackles
Enchantment — Aura
Enchant creature you control with a converted mana cost of 2 or less.
When Goliath Shackles enters the battlefield, or the creature Goliath Shackles enchants attacks, you may tap target creature an opponent controls. Creatures tapped this way do not untap during their controller’s next untap step.
19/243
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Good Ass
Creature — Donkey Spirit
Flying
When Good Ass enters the battlefield, gain 3 life.
When a creature attacks you, exile Good Ass. Return Good Ass to the battlefield at the beginning of the end step.
1/3.5
20/243
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Illumination
Instant
Counter target artifact or enchantment spell. Its controller gains life equal to its converted mana cost.
“A brilliant light can either illuminate or blind. How will you know which until you open your eyes?”
—Asmira, Holy Avenger
21/243
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Interminable Guardian
Creature — Zombie Giant
Interminable Guardian enters the battlefield tapped.
: Put Interminable Guardian from your graveyard on top of your library.
4/4
22/243
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Just Fate
Instant
Cast Just Fate only during the declare attackers step and only if you’ve been attacked this step.
Destroy target attacking creature.
“Oh no — the buzzsaw is coming”
“Quick, feed the giant this awesome cauldron of soup I made!”
“Whoa, he looks really excited about that!”
23/243
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Kabira Vindicator
Creature — Human Knight
Level up (: Put a level counter on this. Level up only as a sorcery.)
2/4
24/243
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Kami of Frittered Moments
Creature — Spirit
Flying
When you cast another Spirit or Arcane spell, tap target land. It doesn’t untap during its controller’s next untap step.
The best thieves take what’s freely given, but can never be returned.
1/2
25/243
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Kami of Tiger’s Poise
Creature — Spirit Cat
Vigilance
When Kami of Tiger’s Poise enters the battlefield, you may sacrifice an enchantment. If you do not, return Kami of Tiger’s Poise to its owner’s hand.
6/6
26/243
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Kami of Unbroken Lineage
Creature — Spirit
Flash
Spirits you control have Soulshift X-1, where X is equal to that Spirit’s converted mana cost. (When a creature with soulshift dies, you may return target Spirit card with converted mana cost X-1 or less from your graveyard to your hand.)
3/4
27/243
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Kinsbaile Balloonist
Creature — Kithkin Soldier
Flying
Whenever Kinsbaile Balloonist attacks, you may have target creature gain flying until end of turn.
2/2
28/243
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Liu Bei, Lord of Shu
Legendary Creature — Human Soldier
Horsemanship (This creature can’t be blocked except by creatures with horsemanship.)
Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior.
“Only wisdom and virtue can truly win men’s devotion.”
—Liu Bei
2/4
29/243
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Man of Letters
Creature — Human
You may look at the top card of your library as long as you control a creature named Aven Envoy.
: Reveal the top card of your library, and put it on the bottom of your library. If that card was a land, creatures you control get +1/+1 until end of turn.
2/2
30/243
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Monk Idealist
Creature — Human Monk Cleric
When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand.
“Belief is the strongest mortar.”
2/2
31/243
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Mummified Flesh
Enchantment — Aura
Enchant Creature
Enchanted creature gets +1/+1 and can’t be blocked except by Spirits or artifact creatures.
Childhood’s end... and adulthood’s... and old age...
32/243
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Order of the Ceaseless
Creature — Human Knight
First Strike
Whenever you gain 3 or more life, Order of the Ceaseless gains protection from non-Human creatures until end of turn.
2/2
33/243
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Plumage Charm
Instant
Choose one or more —
• Destroy target enchantment.
• Put a +1/+1 counter on target flying creature.
• Each player gains 3 life.
34/243
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Pollen Lullaby
Instant
Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don’t untap during the player’s next untap step. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)
35/243
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Retether
Sorcery
Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can’t enchant a creature on the battlefield remain in your graveyard.)
The rifts reach into infinite time streams, bringing the divergent products of alternate pasts into the present.
36/243
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Righteous Eye of Orms-by-Gore
Creature — Eye
Non-Eye creatures you control can’t block.
Righteous Eye of Orms-by-Gore can block any number of creatures.
The circle of contentedness is the shortest route to nowhere.
4/2
37/243
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Tend the Garden
Sorcery
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Destroy target enchantment. Draw a card.
38/243
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Totemic Amalgam
Creature — Spirit
Masquerade (This card is every creature name. The Legendary Rule does not apply to this creature.)
When a creature with flying enters the battlefield, creatures you control gain flying until end of turn. The same is true for first strike, double strike, lifelink, vigilance, masquerade, changeling, landwalk, protection, haste, trample, hexproof, deathtouch, annihilator, soulshift, rampage, defender, and horsemanship.
4/4
39/243
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Unicorn’s Horn
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+3 and gains protection from enchanted creatures.
, Discard Unicorn’s Horn: Create a 2/3 white Unicorn creature token with protection from enchanted creatures.
40/243
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Unresolved Geas
Creature — Spirit Soldier
You may look at the top card of your library as long as you control a creature named Aven Envoy.
: Reveal the top card of your library, and put it on the bottom of your library. If that card was a land, Unresolved Geas gains first strike until end of turn.
4/3
41/243
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Victim to the Elements
Enchantment — Aura
Enchant creature
Enchanted creature can’t attack or block.
Creature spells cast by the enchanted creature’s controller costs more to cast.
42/243
Black (39 cards)
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Academy Researchers
Creature — Human Wizard
When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.
2/2
43/243
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Aven Envoy
Creature — Bird Soldier
Flying
Their grieving faces tell far more than a list of casualties ever could.
0/2
44/243
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Cumulonimbus Elemental
Creature — Elemental
Flying
“Oh, why should the spirit of mortal be proud?
Like a swift-fleeting meteor, a fast-flying cloud.”
—William Knox, “Mortality”
3/5
45/243
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Deepglow Skate
Creature — Fish
When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.
Its graceful glide paints the ocean floor with strokes of luminescence.
3/3
46/243
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Delusory Psychopomp
Creature — Spirit
Flying
Whenever an aura spell targets Delusory Psychopomp, create a 2/2 black Zombie creature token. Change the target of that spell to that creature token.
“A spirit who was lead astray from the afterlife, he now leads others astray. The restless dead never realize they are the villains of their own stories.”
—Kaya, Ghost Assassin
1/3
47/243
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Dizzying Glamour
Enchantment — Aura
Enchant creature
Enchanted creature gets -5/+5.
, Discard Dizzying Glamour from your hand: Create a -5/5 blue Weird token creature.
“I couldn’t tell if I was coming or going. Thankfully, neither could the ogres.”
-Ovos, Aurification Pioneer
48/243
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Essence of Air
Creature — Spirit
Flying
Whenever you cast another Spirit or Arcane spell, create a 1/1 blue Spirit creature with flying.
Whenever you cast an aura, create a 1/1 blue Spirit creature with flying. You may change the target of that aura to that Spirit.
1/5
49/243
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Falcon Handler
Creature — Human Scout
When Falcon Handler enters the battlefield, you may put a +1/+1 counter on target flying creature.
2/4
50/243
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Full of Notions
Enchantment — Aura
Enchant creature
When Full of Notions enters the battlefield, create two 0/1 blue Illusion creature tokens.
When Full of Notions enters the battlefield, you may search your library for up to two aura cards, reveal those cards, and put them in your hand. Then shuffle your library.
Enchanted creature gets +2/+2.
51/243
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Hippo-Headed Guard
Creature — Hippo Warrior
“I’ll build a palace made of stone. Two hippo-headed guards will serve, and tigers carry in your meals.”
—“Love Song of Night and Day”
1/3
52/243
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Juice the Drones
Instant
Create two 1/1 Drone artifact creature tokens.
“I like to fight my own battles. Except when I don’t. Which is more often than not.”
—Norin, the Wary
53/243
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Kingfisher
Creature — Bird
Flying
When Kingfisher dies, draw a card.
It’s tastiest when served with the fish it stole.
2/2
54/243
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Lat-Nam Delusionist
Creature — Human Wizard
, : Create a 0/1 blue Illusion creature token. Activate this ability only if you control creatures equal to or less than target opponent.
, : Put the top three cards of target player’s library into their graveyard. Activate this ability only if you control more creatures than that player.
2/2
55/243
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Lethemancer
Creature — Human Wizard
, : Create a 0/1 blue Illusion creature token. Activate this ability only if you control creatures equal to or less than target opponent.
, : Return target creature you control to its owner’s hand. You may only activate this ability if you control more creatures than another player.
2/3
56/243
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Lunar Meddling
Enchantment
At the beginning of your upkeep, as long as you control an equal amount or less creatures than target opponent, create a 0/1 blue Illusion creature token.
, Sacrifice a creature: Tap target artifact, creature or land.
57/243
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Martyr of Frost
Creature — Human Wizard
, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays .
“Do not call the Balduvians barbaric. Their magic is as potent as it is primal.”
—Zur the Enchanter
1/1
58/243
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One of Us
Enchantment — Aura
Enchant creature or planeswalker
Gain control of enchanted permanent as long as you control more creatures than that permanent’s owner.
“We accept him! We accept him!”
59/243
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Political Attaché
Creature — Human Ambassador
Hexproof
As long as you control a creature named Aven Envoy, your opponents play with the top card of their library revealed.
Sacrifice Political Attaché: Each player puts the top three cards of their library into their graveyard. Draw a card, then discard a card.
1/3
60/243
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Relearn
Sorcery
Return target instant or sorcery card from your graveyard to your hand.
“Barrin taught me that the hardest lessons to grasp are the ones you’ve already learned.”
—Ertai, wizard adept
61/243
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Research Leader
Creature — Vedalken Artificer
, Sacrifice a creature: Target player puts the top card of their library into their graveyard. Then scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
1/1
62/243
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Roilfoam Serpent
Creature — Serpent
Roilfoam Serpent can’t attack unless you control more creatures than the defending player.
Cycling (, Discard this card: Draw a card.)
When you cycle Roilfoam Serpent, create two 0/1 blue Illusion creature tokens.
4/5
63/243
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Sea Serpent
Creature — Serpent
Sea Serpent can’t attack unless defending player controls an Island.
When you control no Islands, sacrifice Sea Serpent.
Legend has it that Serpents used to be bigger, but how could that be?
5/5
64/243
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Sequestered Gateway
Creature — Wall
Defender (This creature can’t attack.)
, Tap an untapped wall you control: Target creature you control can’t be blocked this turn.
0/6
65/243
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Shapeshifter’s Marrow
Enchantment
At the beginning of each opponent’s upkeep, that player reveals the top card of his or her library. If it’s a creature card, the player puts the card into his or her graveyard and Shapeshifter’s Marrow becomes a copy of that card. (If it does, it loses this ability.)
66/243
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Sindbad
Creature — Human Pirate
: Draw a card and reveal it. If it isn’t a land card, discard it.
“Equal parts navigator, warrior, and adventurer. A ship without a sindbad is like a courtroom without a judge.”
—Hakim, Loreweaver
1/1
67/243
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Sporadic Vortex
Instant
Choose one or more —
• Target creature gains flying until end of turn.
• Return target creature to its owner’s hand.
• If a player has more creatures on the battlefield than any other player, that player draws a card.
68/243
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Stirring Refrain
Enchantment — Aura
Enchant permanent
When Stirring Refrain, or another aura attaches to the enchanted permanent, draw a card.
“Until pulled from Day’s arms, Night sank, commanded by the western horizon that always beckons him to come. I won’t give up hope, my love.”
—“Love Song of Night and Day”
69/243
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Stormtide Leviathan
Creature — Leviathan
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.) (This creature can’t be blocked as long as defending player controls an Island.)
All lands are Islands in addition to their other types.
Creatures without flying or islandwalk (This creature can’t be blocked as long as defending player controls an or island.) can’t attack.
8/8
70/243
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Train of Thought
Sorcery
Replicate (When you cast this spell, copy it for each time you paid its replicate cost.)
Draw a card.
“But then... oh, but... which means... which would lead to... exactly!”
71/243
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Treasure Cruise
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Draw three cards.
Countless delights drift on the surface while dark schemes run below.
72/243
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Tromokratis
Legendary Creature — Kraken
Tromokratis has hexproof unless it’s attacking or blocking.
Tromokratis can’t be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn’t block this creature, it can’t be blocked.)
8/8
73/243
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Twiddle
Instant
You may tap or untap target artifact, creature, or land.
74/243
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Unified Will
Instant
Counter target spell if you control more creatures than that spell’s controller.
“We’re glad to be of service—to be an audience to your failure.”
—Maizah Shere, Tazeem lullmage
75/243
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Upend Memories
Instant — Arcane
Each player puts the top four cards of their library into their graveyard. You may then return an Instant or Sorcery card from your graveyard to your hand. Exile Upend Memories.
76/243
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Vedalken Dismisser
Creature — Vedalken Wizard
When Vedalken Dismisser enters the battlefield, put target creature on top of its owner’s library.
“I crept up on him, quiet as a guttermouse. And then suddenly I found myself facedown in a latrine pit behind Tin Street Market.”
—Sirislav, Dimir spy
2/2
77/243
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Velomorph
Instant
Target creature you control becomes a copy of another target creature you control until end of turn.
“There is no perfection. Only beautiful versions of brokenness.”
—Shannon L. Alder
78/243
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Warden of Evos Isle
Creature — Bird Wizard
Flying
Creature spells with flying you cast cost less to cast.
On Evos Isle, the swift and formidable aven enforce the will of the ruling sphinxes.
2/2
79/243
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Wish Collecting Djinn
Creature — Djinn
Flying
When Wish Collecting Djinn enters the battlefield, or an aura becomes attached to it, target player puts the top five cards of their library into their graveyard.
“Most certainly, wish away. Dreams contain power, and I’m always eager for more.”
5/5
80/243
-
Xenophobia
Enchantment — Aura
Enchant creature
When a creature enters the battlefield under enchanted creature’s controller’s control, if they control more creatures than you, return Xenophobia to your hand.
Enchanted creature gets -6/-0.
Cycling (, Discard this card: Draw a card.)
81/243
Red (39 cards)
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Ambition Totem
Creature — Snake Spirit
Cycling—Remove a counter from a permanent you control. (Remove a counter from a permanent you control, Discard this card: Draw a card.)
: Put a +1/+1 counter on Ambition Totem, unless an opponent pays or .
0/1
82/243
-
Bad Ass
Creature — Donkey Zombie
Grrr - : Regenerate Bad Ass. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)
He wanders the land in search of Good Ass.
3.5/1
83/243
-
Beset Virtuoso
Creature — Human Rogue
Beset Virtuoso can’t be blocked, except by Spirits.
When Beset Virtuoso deals combat damage to an opponent, return Beset Virtuoso to your hand. If you do, you may return target Human card in your graveyard to your hand.
4/3
84/243
-
Byoki-Onna
Creature — Spirit
When Byoki-Onna enters the battlefield, you may have target creature get -1/-1 until end of turn.
Whenever you cast a Spirit or Arcane spell, you may return Byoki-Onna to its owner’s hand.
1/3
85/243
-
Charnel Jaunt
Sorcery — Instant
Each player puts the top four cards of their library into their graveyard. You may then return a creature card from your graveyard to your hand.
86/243
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Consume Spirit
Sorcery
Spend only black mana on X.
Consume Spirit deals X damage to target creature or player and you gain X life.
“Your blood, your marrow, your spirit—all are mine.”
—Mayvar, minion of Geth
87/243
-
Evil Eye of Orms-by-Gore
Creature — Eye
Non-Eye creatures you control can’t attack.
Evil Eye of Orms-by-Gore can’t be blocked except by Walls.
The highway of fear is the shortest route to defeat.
3/6
88/243
-
Fel Orcs
Creature — Orc Zombie
When Fel Orcs enters the battlefield or dies, it deals 3 damage to each opponent. You gain life equal to the damage dealt this way.
“I knew the orcs of Ironclaw were corrupt, but this is ridiculous!”
—Evra, merchant of Sursi
3/3
89/243
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Hythonia the Cruel
Legendary Creature — Gorgon
Deathtouch
: Monstrosity 3 (If this creature isn’t monstrous, put three +1/+1 counters on it and it becomes monstrous.).
When Hythonia the Cruel becomes monstrous, destroy all non-Gorgon creatures.
4/6
90/243
-
Inquiring Nightpry
Creature — Faerie
Inquiring Nightpry gets +1/+1 as long as you control a Island.
: Two target players put the top card of their libraries into their graveyard. If those cards share a card type, Inquiring Nightpry gains flying until end of turn.
1/1
91/243
-
Kaervek’s Malcontent
Creature — Nightmare
Trample
When Kaervek’s Malcontent enters the battlefield, lose 5 life.
When Kaervek’s Malcontent leaves the battlefield, gain 5 life.
7/5
92/243
-
Kami of Phrenic Excess
Creature — Spirit
When you discard or cast Kami of Phrenic Excess, lose 1 life and draw a card.
: Return Kami of Phrenic Excess from your graveyard to your hand.
3/6
93/243
-
Knight of Dusk
Creature — Human Knight
: Destroy target creature blocking Knight of Dusk.
Fall like night upon the foe.
—Motto of the Knights of Dusk
2/2
94/243
-
Liliana, Cruel to the Last
Legendary Planeswalker — Liliana
You may sacrifice a non-token creature. If you do, create a 2/2 black Spirit creature token with indestructible that can’t block, and a 2/2 black Zombie creature token.
Draw two cards if you lost life this turn.
Exile all cards from all player’s graveyards. Target opponent puts that many cards from the top of their library into their graveyard. Put three creatures from that player’s graveyard on the battlefield under your control.
95/243
-
Liliana of the Dark Realms
Legendary Planeswalker — Liliana
Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.
Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.
You get an emblem with “Swamps you control have ‘T: Add .’”
96/243
-
Liliana of the Veil
Legendary Planeswalker — Liliana
Each player discards a card.
Target player sacrifices a creature.
Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice.
97/243
-
Markovian Graveguard
Creature — Human Warrior
“I always keep a human on retainer. All they want is money, they don’t disintegrate in the sunlight, and you never know when you need to crack into an emergency snack.”
—Edgar Markov
1/5
98/243
-
Marsh Casualties
Sorcery
Kicker (You may pay an additional as you cast this spell.)
Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 until end of turn.
99/243
-
Mortipede
Creature — Insect
: All creatures able to block Mortipede this turn do so.
Mortipede pheromones choke the streets with sickly sweetness, luring the rash and unwary into its waiting jaws.
4/1
100/243
-
Murderous Betrayal
Enchantment
: Pay half your life, rounded up: Destroy target nonblack creature. It can’t be regenerated.
Which hurts more: a sword in the gut, or a dagger in the back.
101/243
-
Necrodragon Zalva
Creature — Dragon Zombie
When Necrodragon Zalva enters the battlefield, target opponent draws a card.
It feeds on pain and suffering. Actually, since it went on a diet, it feeds on lite pain and fat-free suffering substitute.
5/5
102/243
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Pull Under
Instant — Arcane
Target creature gets -5/-5 until end of turn.
“Although nowhere on Kamigawa was safe during the war, the Takenuma Swamp was the most horrifying. The rotting bamboo itself rebelled against its mortal inhabitants, pulling them into unmarked graves.”
—Observations of the Kami War
103/243
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Raise Mischief
Sorcery
An opponent chooses two. If you control a Liliana planeswalker, instead do all —
• That opponent discards a card.
• That opponent discards a card.
• You create a 2/2 black Zombie creature tokens.
• You create a 2/2 black Zombie creature tokens.
104/243
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Restless Barrows
Creature — Zombie Wall
Defender (This creature can’t attack.)
Whenever you gain 3 or more life, you may pay . If you do, create a 2/2 black Zombie creature token.
5/5
105/243
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Rousing Recombination
Instant
As an additional cost to cast Rousing Recombination, exile a creature card in your graveyard.
Lose life equal to the exiled creature’s power, then gain life equal to its toughness.
Create a number of 0/1 Black Thrull creature tokens equal to the exiled creature’s power.
106/243
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Scorpion Tail
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+3 and gains deathtouch.
, Discard Scorpion Tail from your hand: Create a 1/3 black Scorpion creature token with deathtouch.
107/243
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Shauku, Endbringer
Legendary Creature — Vampire
Flying
Shauku, Endbringer can’t attack if there’s another creature on the battlefield.
At the beginning of your upkeep, you lose 3 life.
: Exile target creature and put a +1/+1 counter on Shauku.
5/5
108/243
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Simulacrum
Instant
You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.
109/243
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Spider to the Fly
Instant
The next time target creature would deal damage to a player, instead that player puts that many cards from the top of their library into their graveyard, then destroy the creature.
“Dear friend what can I do // To prove the warm affection I’ve always felt for you?”
110/243
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Street Wraith
Creature — Wraith
Swampwalk (This creature can’t be blocked as long as defending player controls a Swamp.) (This creature can’t be blocked as long as defending player controls a Swamp.)
Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
The lamps on Wyndmoor Street snuff themselves at midnight and refuse to relight, afraid to illuminate what lies in the darkness.
3/4
111/243
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Tethered Flamekin
Creature — Elemental Spirit
At the beginning of your upkeep, lose 1 life unless you control an Island.
At the beginning of your upkeep, lose 1 life unless you control a Mountain.
3/4
112/243
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Unearthly Strength
Instant
As an additional cost to cast Unearthly Strength, sacrifice a creature.
Target creature gets +4/+4 until end of turn.
Cycling (, Discard this card: Draw a card.)
Authority rules via submission. Its subjects’ fate is to suffer or die. There is no greater threat than that which does not die, yet does not submit.
113/243
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Unsoul
Instant
Destroy target creature. If your life total is greater than ten, it becomes ten.
“They say that great power requires many sacrifices. It sounds so tedious. Far better to sacrifice everything right from the start.”
—Kaerevek the Merciless
114/243
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Unspeakable Symbol
Enchantment
Pay 3 life: Put a +1/+1 counter on target creature.
The symbols are spread throughout Aphetto, marking sites where minions of the Raven Guild and the Cabal can seek refuge.
115/243
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Vampire Lacerator
Creature — Vampire Warrior
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
The lacerators cut themselves before each hunt. They must feed before the sun rises or bleed to death.
2/2
116/243
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Vicious Needle
Creature — Goblin Assassin
: Lose 1 life.
“They betray me daily. I find it keeps me limber.”
—Lyzolda, the Blood Witch
2/2
117/243
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What Dreams May Come
Enchantment
Whenever an opponent draws a card, they lose 1 life.
, Sacrifice What Dreams May Come: All creatures get -X/-X until end of turn, where X is the number of cards drawn by all players this turn.
118/243
-
Wit’s End
Sorcery
Target player discards his or her hand.
“Your pathetic ideas lie in shambles, Planeswalker. Where is your arrogant pride now?”
—Nicol Bolas
119/243
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Xenic Poltergeist
Creature — Spirit
: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.
“Now clear your minds. It knows what scares you. It has from the very beginning. Don’t give it any help, it knows too much already.”
— Tangina, Spiritual Medium
1/1
120/243
Green (37 cards)
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Æthernado
Instant
Exile each player’s hand face down and shuffle them together. Then in turn order, starting with you, put a random card exiled this way into a player’s hand until there are no cards remaining.
Based on design by acheron xl.
121/243
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Ashenmoor Incendiary
Creature — Elemental Shaman
: Deal 1 damage to target creature or player. If this is the second time you activated this ability this turn, Ashenmoor Incendiary deals 3 damage to that creature or player instead.
2/2
122/243
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Atmospheric Eruption
Instant
Deal 6 damage to target creature with flying.
Cycling (, Discard this card: Draw a card.)
“My people have a strict policy. We don’t negotiate with dragons.”
123/243
-
Battle Alacrity
Sorcery
Draw a card, then exile the top card of your library, face down. Until the end of turn, you may play the exiled card.
124/243
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Custody Battle
Enchantment — Aura
Enchant Creature
Enchanted creature has “At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land.”
Goblins resolve disputes by splitting everything straight down the middle.
125/243
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Dream Deferred
Sorcery — Arcane
As an additional cost to cast Dream Deferred, you may sacrifice a creature. If you do, Dream Deferred costs less.
Deal 4 damage to target creature or player.
126/243
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Elemental Arms
Enchantment — Aura
Enchant Creature
Enchanted creature gets +2/+2 and has reach.
, Discard Elemental Arms: Create a 2/2 red Elemental creature token with reach.
127/243
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Flamecore Pet
Creature — Thrull
, Sacrifice Flamecore Pet: Deal 2 damage to target player.
When Flamecore Pet is sacrificed, create a 5/4 red Elemental creature token.
3/2
128/243
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Flowstone Blade
Enchantment — Aura
Enchant creature
: Enchanted creature gets +1/-1 until end of turn.
“Remember the fable of the elf who came upon a cave of gold. In trying to free the largest piece, she was crushed by its weight.”
—Karn
129/243
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Foolhardy Buccaneers
Creature — Human Pirate
Foolhardy Buccaneers enters the battlefield with a +1/+1 counter on it.
, Remove a +1/+1 counter from Foolhardy Buccaneers: Draw two cards, then discard two cards at random unless you discard Aven Envoy.
3/1
130/243
-
Grasp Meaning
Sorcery — Arcane
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
Look at the top X cards of your library, where X is the number of lands on the battlefield. You may reveal a sorcery card from among them, and put it into your hand. Shuffle the rest into your library.
131/243
-
Grunt Rankmaster
Creature — Goblin Soldier
Level up (: Put a level counter on this. Level up only as a sorcery.)
1/1
132/243
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Heartless Hidetsugu
Legendary Creature — Ogre Shaman
: Heartless Hidetsugu deals damage to each player equal to half that player’s life total, rounded down.
Hidetsugu held over a dozen oni in blood oath. At his touch, rocks scorched. At his word, cities burned.
4/3
133/243
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Hexcraft Redactrix
Creature — Human Wizard
First Strike
When Hexcraft Redactrix enters the battlefield, look at the top five cards of your library. Put any number of those cards in your graveyard, and the rest on top of your library. Then shuffle the top five cards of your library.
2/1
134/243
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Inferno
Instant
Inferno deals 6 damage to each creature and each player.
“Some have said there is no subtlety to destruction. You know what? They’re dead.”
—Jaya Ballard, task mage
135/243
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Innerferno
Enchantment — Aura
Enchant creature
: Enchanted creature gets +4/+0 until end of turn.
Sacrifice Innerferno: Enchanted creature gains trample until end of turn.
136/243
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Kazuul, Tyrant of the Cliffs
Legendary Creature — Ogre Warrior
Whenever a creature an opponent controls attacks, if you’re the defending player, create a 3/3 red Ogre creature token unless that creature’s controller pays .
5/4
137/243
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Lightning Elemental
Creature — Elemental
Haste
“A flash of the lightning, a break of the wave,
He passes from life to his rest in the grave.”
—William Knox, “Mortality”
4/1
138/243
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Magmatic Force
Creature — Elemental
At the beginning of each upkeep, Magmatic Force deals 3 damage to target creature or player.
“Granted, it’s the pinnacle of utter destructiveness. So what would you call two of them?”
—Riku of Two Reflections
7/7
139/243
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Ogre Whelp
Creature — Ogre
Whenever a creature an opponent controls attacks, if you’re the defending player, sacrifice Ogre Whelp unless that creature’s controller pays .
When you sacrifice Ogre Whelp, create a 3/3 red Ogre creature token with “This creature must block, if able.”
2/1
140/243
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Raging Goblin
Creature — Goblin Berserker
Haste (This creature can attack and as soon as it comes under your control.)
He raged at the world, at his family, at his life. But mostly he just raged.
1/1
141/243
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Reforge the Soul
Sorcery
Each player discards his or her hand, then draws seven cards.
Miracle (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)
In a wave of spells called the Cursemute, Avacyn cleansed the world with divine fire.
142/243
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Riding the Explosion
Enchantment — Aura
Enchant creature you don’t control.
Enchanted creature has flying, and can only block creatures with flying.
At the beginning of enchanted creature’s controller’s end step, sacrifice Riding the Explosion. It deals 10 damage to the enchanted creature.
143/243
-
Sedge Troll
Creature — Troll
Sedge Troll gets +1/+1 as long as you control a Swamp.
: Regenerate Sedge Troll.
The stench in the hovel was overpowering; something loathsome was cooking. Occasionally something surfaced in the thick paste, but my host would casually push it down before I could make out what it was.
2/2
144/243
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Seismic Assault
Enchantment
Discard a land card: Seismic Assault deals 2 damage to any target.
The flowstone seemed for a moment to assume Greven’s rage—It lunged like a wild beast at the Weatherlight.
145/243
-
Skyraker Giant
Creature — Giant
Reach (This creature can block creatures with flying.)
She will not be content until hers is the highest head in the sky.
4/3
146/243
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Spark Spray
Instant
Spark Spray deals 1 damage to target creature or player.
Cycling (, Discard this card: Draw a card.)
It’s the only kind of shower goblins will tolerate.
147/243
-
Star-Nosed Creeper
Creature — Mole Beast
Star-Nosed Creeper can’t be blocked by flying creatures.
: Target creature gains Defender until end of turn. (It can’t attack.)
2/2
148/243
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Topple Expectations
Instant
If you are at 5 or less life, you may choose both. Otherwise, choose one—
• Change the target of target instant or sorcery spell with a single target.
• Copy target instant or sorcery spell. You may choose new targets for the copy.
149/243
-
Trailblazer Jackal
Creature — Hound Spirit
, Sacrifice Trailblazer Jackal: Destroy target artifact.
When you sacrifice Trailblazer Jackal, add to your mana pool.
3/2
150/243
-
Tribal Agitator
Creature — Human Shapeshifter
Masquerade (This card is every creature name. The Legendary Rule does not apply to this creature.)
Haste, first strike
When Tribal Agitator enters the battlefield, gain control of up to two target creatures until end of turn. Untap those creatures. They gain haste until end of turn.
3/3
151/243
-
Tunnel
Instant
Destroy target Wall. It can’t be regenerated.
“There’s only one Corps which is perfect—that’s us; An’ they call us Her Majesty’s Engineers, With the rank and pay of a Sapper!”
—Rudyard Kipling
152/243
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Twisted Charm
Sorcery
Choose one or more —
• Deal 4 damage to target creature. Its controller draws a card.
• Destroy target artifact. Its controller draws a card.
• Destroy target land. Its controller draws a card.
153/243
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Viashino Slaughtermaster
Creature — Viashino Warrior
Double strike
: Viashino Slaughtermaster gets +1/+1 until end of turn. Activate this ability only once each turn.
“I’ll fight two at once, and then lick their guts from my blades.”
1/1
154/243
-
Violent Transformation
Enchantment — Aura
Enchant creature you control
Enchanted creature gets +3/+0.
When Violent Transformation enters the battlefield, you may have the creature it enchants fight target creature.
“It’s not a disease. It’s a call. One day you wake up and suddenly know what’s truly important.”
-Tovolar, Werewolf Alpha
155/243
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Vulcanic Genesis
Instant — Arcane
Replicate (When you cast this spell, copy it for each time you paid its replicate cost.)
Create a 3/3 red Elemental Spirit creature token, then sacrifice an artifact, creature or land.
156/243
-
Wreck the Halls
Sorcery
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Destroy target artifact. Draw a card.
157/243
Multicolor (40 cards)
-
Animist’s Awakening
Sorcery
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
158/243
-
Arachnus Spinner
Creature — Spider
Reach
Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle it.
5/7
159/243
-
Arachnus Web
Enchantment — Aura
Enchant creature
Enchanted creature can’t attack or block, and its activated abilities can’t be activated.
At the beginning of the end step, if enchanted creature’s power is 4 or greater, destroy Arachnus Web.
160/243
-
Autumn Guide
Creature — Elf Shaman
Autumn Guide enters the battlefield with a +1/+1 counter on it.
, , Remove a +1/+1 counter from Autumn Guide: Destroy target land. If that land was non-basic, gain 3 life.
1/2
161/243
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Behemoth’s Herald
Creature — Elf Shaman
, , Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire and put it onto the battlefield. Then shuffle your library.
“Mine is an insatiable god, with appetites as magnificent as the jungle itself.”
1/1
162/243
-
Canyon Caller
Creature — Spider
Canyon Caller gets +1/+1 as long as you control a Mountain.
: Target creature loses flying and attacks this turn, if able.
“And for herself a glut of life, alone, swollen till the mountains could no longer hold her up and the darkness could not contain her.”
—J.R.R. Tolkein, The Two Towers
2/4
163/243
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Cartographer
Creature — Human
When Cartographer enters the battlefield, you may return target land card from your graveyard to your hand.
“Finding the way once is luck. Finding the way twice takes a good map.”
2/2
164/243
-
Centaur Hooves
Enchantment — Aura
Enchanted creature gets +3/+3 and has haste.
, Discard Centaur Hooves: Create a 3/3 green Centaur creature token. It has haste this turn.
165/243
-
Chameleon Colossus
Creature — Shapeshifter
Changeling (This card is every creature type at all times.)
Protection from black (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything black.)
: Chameleon Colossus gets +X/+X until end of turn, where X is its power.
4/4
166/243
-
Children of Men
Creature — Human
Masquerade (This card is every creature name. The Legendary Rule does not apply to this creature.)
“And wheresoever the children of men dwell, the beasts of the field and the fowls of the heaven hath he given into thine hand, and hath made thee ruler over them all. Thou art this head of gold.” —Daniel 2:38
7/7
167/243
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Cultivator Nursery
Enchantment
When Cultivator Nursery enters the battlefield, create a 1/1 green Insect creature token.
: Create a 1/1 green Insect creature token.
Insects you control have “: Add to your mana pool.”
168/243
-
Eutierria
Enchantment
, Sacrifice a creature: Until end of turn, target creature becomes a green Elemental Forest land creature with base power and toughness 3/3. Activate this ability only during any player’s first main step.
Whenever you sacrifice a creature, target land becomes a green Elemental Forest land creature with base power and toughnesss 3/3.
169/243
-
Forward the Gift
Sorcery
Destroy target artifact or enchantment.
Replicate—Remove a +1/+1 counter from a permanent you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
“The benefit we receive must be rendered again, line for line, deed for deed, cent for cent, to somebody.”
—Ralph Waldo Emerson
170/243
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Genju of the Cedars
Enchantment — Aura
Enchant Forest
: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It’s still a land.
When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.
171/243
-
Head-Stealing Hydra
Legendary Creature — Hydra
Head-Stealing Hydra enters the battlefield with X +1/+1 counters on it.
, Remove a counter from another permanent you control: Put two +1/+1 counters on Head-Stealing Hydra. Activate this ability only when you could cast a sorcery.
0/0
172/243
-
Hiveheart
Enchantment
Hiveheart enters the battlefield with four egg counters on it.
, Remove an egg counter from Hiveheart: Create a 1/1 Green Insect creature token.
, Sacrifice an Insect: Put an egg counter on Hiveheart.
173/243
-
Ice Storm
Sorcery
Destroy target land.
174/243
-
Kessig Cagebreakers
Creature — Human Rogue
Whenever Kessig Cagebreakers attacks, create a 2/2 green Wolf creature token that’s tapped and attacking for each creature card in your graveyard.
“They put bars on these noble beasts and then wonder why werewolves target our towns.”
3/4
175/243
-
Massify
Instant
Target creature gets +3/+3 until end of turn. Gain 3 life.
“No, Raff. I severely doubt he’s as scared of us as we are of him.”
—Trinda, Hada Spy Patrol
176/243
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Nature’s Panolpy
Instant
Strive — Nature’s Panoply costs more to cast for each target beyond the first.
Choose any number of target creatures. Put a +1/+1 counter on each of them.
Nature protects its own.
177/243
-
Panther Warriors
Creature — Cat Warrior
“When you run you’re graceful and swift, sleek as a powerful panther.”
—“Love Song of Night and Day”
6/3
178/243
-
Pheremone Snare
Enchantment
Pheremone Snare enters the battlefield with three egg counters on it.
, Remove an egg counter from Pheremone Snare: Create a 1/1 green insect creature token.
, Sacrifice an insect: Target creature blocks this turn, if able.
179/243
-
Pouncing Wurm
Creature — Wurm
Kicker (You may pay an additional as you cast this spell.)
If Pouncing Wurm was kicked, it enters the battlefield with three +1/+1 counters on it and with haste.
3/3
180/243
-
Prey Upon
Sorcery
Target creature you control fights target creature you don’t control. (Each deals damage equal to its power to the other.)
“You don’t find many old werewolf hunters.”
—Paulin, trapper of Somberwald
181/243
-
Priestess of Havenwood
Creature — Elf Cleric
Priestess of Havenwood enters the battlefield with two +1/+1 counters on it.
, Remove a +1/+1 counter from Priestess of Havenwood: Gain 3 life.
3/3
182/243
-
Pull of the Weave
Enchantment — Aura
Enchant creature
Enchanted creature gains “: Add two mana of any color to your mana pool.”
When Pull of the Weave is put in your graveyard from the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
183/243
-
Quarry Mimic
Creature — Spider Shapeshifter
Masquerade (This card is every creature name. The Legendary Rule does not apply to this creature.)
While searching your library for a card, you may instead find this card, and put it on the battlefield.
2/2
184/243
-
Quirion Treerunner
Creature — Elf Scout
Quirion Treerunner can’t be blocked, unless the defending player controls a flying creature.
“Each year, more humans make their way down below. Yet the road remains safe. I wonder if they ever question why that is?”
—Elouisha, Quirion Treerunner
2/3
185/243
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Rune-Dappled Filly
Creature — Horse Spirit
: Attach target aura you control to Rune-Dappled Filly.
“He moved like a dancer, which is not surprising; a horse is a beautiful animal, but it is perhaps most remarkable because it moves as if it always hears music.”
—Mark Helprin, Winter’s Tale
4/5
186/243
-
Sciuridae Sorceror
Creature — Squirrel Shaman
: Put X target cards in your graveyard on the bottom of your library. Gain life equal to the number of cards put on the bottom of your library in this way.
1/2
187/243
-
Sentinel Spider
Creature — Spider
Vigilance (Attacking doesn’t cause this creature to tap.)
Reach (This creature can block creatures with flying.)
Your first reaction may be to stand very still and hope she didn’t see you. Trust me, she did.”
—Endril, Kalonian naturalist
4/4
188/243
-
Sylvan Caryatid
Creature — Plant
Defender, hexproof
: Add one mana of any color to your mana pool.
Those who enter the copse never leave. They find peace there and take root, becoming part of the ever-growing grove.
0/3
189/243
-
That Which Does Not Kill
Instant
Put a number of +1/+1 counters on target creature equal to the amount of damage dealt to it this turn.
I believe in cause and effect. And you’re providing considerable cause.
190/243
-
Untamed Wilds
Sorcery
Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.
“To those devoid of imagination a blank place on the map is a useless waste; to others, the most valuable part.”
—Aldo Leopold
191/243
-
Vermin Garrison
Enchantment
When Vermin Garrison enters the battlefield, create two 1/1 green Insect creature tokens.
Insects you control have “: Target Insect gets +1/+1 until end of turn.”
192/243
-
Vitalize
Instant
Untap all creatures you control.
“After waking to the magic of Llanowar, no dreams can compare.”
—Mirri of the Weatherlight
193/243
-
Voyaging Satyr
Creature — Satyr Druid
: Untap target land.
“None can own the land’s bounty. The gods made this world for all to share its riches. And I’m not just saying that because you caught me stealing your fruit.”
1/2
194/243
-
Wall of Thorn
Creature — Plant Wall
Defender
Whenever you sacrifice a creature, you may pay . If you do, draw a card.
Sacrifice another creature, : Gain 3 life.
0/6
195/243
-
Wild Beastmaster
Creature — Human Shaman
Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster’s power.
“When they covered the world in city, all they did was give themselves nowhere to run.”
1/1
196/243
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Willow Satyr
Creature — Satyr
You may choose not to untap Willow Satyr during your untap step.
: Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped.
1/1
197/243
Hybrids (7 cards)
-
Aura Shards
Enchantment
Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
Gaea forged her soldiers into self-wielding weapons that struck down all impurities.
198/243
-
Godsire
Creature — Beast
Vigilance
: Create an 8/8 Beast creature token that’s red, green, and white.
“Lay sacrifice to the godsire that it may spare us, but save some for his progeny who also will hunger.”
—Syeena, elvish godtoucher
8/8
199/243
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Oath-Bound Retainer
Creature — Zombie Knight
Menace, first strike, lifelink
“...and let all present know that I do pledge fealty to my vassal, and all descendants of my vassal. And that no power on Sarpadia, nor above, nor below it, will allay me from executing my sacred vow.”
—from the oath of Efinor of Icatia
2/2
200/243
-
Questing Apparition
Creature — Spirit
If you control a Spirit, Questing Apparition costs less to cast.
: Regenerate Questing Apparition. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)
4/4
201/243
-
Shivan Wurm
Creature — Wurm
Trample
When Shivan Wurm enters the battlefield, return a red or green creature you control to its owner’s hand.
7/7
202/243
-
Thundersong Trumpeter
Creature — Human Soldier
: Target creature can’t attack or block this turn.
“Hear that? Those notes mean we’ve arrived at Sunhome! Let our allies’ hearts soar and our enemies’ hearts shatter at the sound!”
—Klattic, Boros legionnaire
2/1
203/243
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Undermine
Instant
Counter target spell. Its controller loses 3 life.
“Which would you like first, the insult or the injury?”
204/243
Multicolor split cards (1 card)
-
Slave of Bolas
Sorcery
Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Nicol Bolas doesn’t distinguish between servants and victims.
205/243
Basic lands (10 cards)
-
Clay Pit
Land
Clay Pit enters the battlefield tapped.
: Add or to your mana pool.
234/243
-
Deep Woods
Land
Deep Woods enters the battlefield tapped.
: Add or to your mana pool.
235/243
-
Desert Cave
Land
Desert Cave enters the battlefield tapped.
: Add or to your mana pool.
236/243
-
Drood of Rantist
Land
, : Target creature gets +2/+1 until end of turn.
“The supreme irony of life is that hardly anyone gets out of it alive.”
—Robert Heinlein
237/243
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Loci Passages
Land
: Add to your mana pool.
, : Put a storage counter on Loci Passages.
, , Remove X storage counters from Loci Passages: Add X mana in any combination of colors to your mana pool.
238/243
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Seaside Citadel
Land
Seaside Citadel enters the battlefield tapped.
: Add , , or to your mana pool.
For wisdom’s sake, it was built high to gaze on all things. For glory’s sake, it was built high as a testament of power. For strength’s sake, it was built high to repel all attacks.
239/243
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Spectral Borealis
Land
Spectral Borealis enters the battlefield tapped.
: Add to your mana pool.
: Spectral Borealis becomes a 3/3 blue Elemental creature with flying until end of turn. It’s still a land.
240/243
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Stone Quarry
Land
Stone Quarry enters the battlefield tapped.
: Add or to your mana pool.
241/243
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Terramorphic Expanse
Land
, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
242/243
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Winter Grove
Land
Winter Grove enters the battlefield tapped.
: Add or to your mana pool.
243/243